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Dark Quest 2 Addons

Updated: Mar 15, 2020





















































About This Game Dark Quest 2 is a turn based RPG inspired by legendary board game Hero Quest. The game features a party based system where you control a group of heroes, an isometric hand-drawn art style, dice based mechanics and much more. Each map is designed to take you through an adventure that will test your party's strength, courage and sanity as you go deeper and deeper into the castle in search for the chambers of the evil sorcerer.FeaturesSingle-Player Campaign: Play a story driven campaign that takes you through a series of adventure on your epic quest to defeat the evil sorcerer.Map Editor: Create new adventures and distribute them through steamworksMultiplayer: Play together with your friends and complete the campaign cooperatively!Turn Based Mechanics: Every turn each of your heroes in your party can take one single action. Play wise and carefully or fall captive in the eternal prison of the sorcerer. Skull of Fate: In the darkest dungeons of the castle, when left with no hope your last and only way out will be to roll the skull of fate and reveal your twisted fate.Assemble a Party: Control a group of heroes each with their own personality and strengths. Use the unique strengths of each character and work together to defeat the minions of the evil sorcerer.Enter a world of fantasy and adventure: Explore twisted mazes, find hidden doors and fight bloodthirsty orcs! Village: Stay with the old masters and learn new powers, craft new weapons and mix potions that improve the capabilities of your heroes.Games/Board games that inspired us:Darkest DungeonDungeon SagaHero QuestTalismanWarhammer Quest 1075eedd30 Title: Dark Quest 2Genre: Indie, RPG, StrategyDeveloper:Brain Seal LtdPublisher:Brain Seal LtdRelease Date: 6 Mar, 2018 Dark Quest 2 Addons dark quest 2 twitter. dark souls 2 licia quest. dark quest 2 español. dark quest 2 mac. quest dark wizard lineage 2. dark quest 2 fr. dark quest 2 review ign. dark quest 2 save location. dark quest 2 multiplayer. dark quest 2 walkthrough. dark quest 2 workshop. dark quest 2 maps. dark quest 2 reddit. dark quest 2 artifacts. dark quest 2 ipad. dark souls 2 navlaan quest guide. dark quest 2 gamefaqs. destiny 2 quest after dark monastery. dark quest 2 classes. dark quest 2 difficulty. dark seal quest fable 2. dark quest 2 review. dark quest 2 xbox. dark quest 2 labyrinth. dark quest 2 guide. dark quest 2 switch review. dark souls 2 quest benhart. dark souls 2 bluemoon greatsword quest Good HeroQuest vibes coming from this one.. Fun easy and simple little gem of a game. Well worth the $6.50 I paid for it. It reminds me on the board game Hero Quest. Well done who ever made this game. Two thumbs up. Very interesting a exploring game, I like it very much.Design inside a lot of interesting levels, different maps, very beautiful.. Could not put this down, my only complaint would be that the campaign wasn't twice as long as it is already. I think that this game could have a lot of potential if more content / variety was added. For example, crafting is limited to stock items - no means for customization and once the available items have been crafted, that is it - no more. I think the game description of 'crafting' is therefore a little misleading. It would also be more fun if monsters dropped some loot, or you could find the odd useful hidden item, rather than just gold / items to sell.Monster types are limited to variations on Orcs, Goblins or the odd Chaos Warrior. Traps and Secret doors are not really challenging - i.e, no 'search for' option. The variety of room type is also limited, and quickly become tedious / boring. What about some outdoor environmments? Also carrying a max of two potions? Seriously? Even the simpler, but more accurate homage to Heroquest 'Mighty Dungeons' (I have the tablet version) allows you to carry multiple potions.I know it pays homage to the original Heroquest, but what about bringing in some of the concepts from the 'Advanced Heroquest' game? - this was more of a half-way house toward full AD&D and could be more fun, though I guess this would probably require a redesign in coding, though I am sure a few elements could still be added to enrich the game.A plus point, however, is the availability of the workshop and user maps - some of these have been fun and more challenging than the main quest lines.Note that I cannot comment on any networking issues, as I don't play multiplayer.All in all 5/10 for me, though I do like it, it is just that it needs more. I would recommend this, once finally released and out of EA, but only on sale, not at full price, at least not until further content / variety was added. Obviously my comments are based on the EA version, but - it is the late EA and so should therefore be very close to the final product, baring the very last map.. I wanted to love this game. Huge fan of Hero Quest, still own the board game =DFor me the game breaker is the fact that when replaying a mission, the mission gets harder. More monsters/traps/ect.How do you farm a previous mission to get stronger for the next, when the previous mission itself is vamped up so heavy?Example, mission #3, first room, one bad encounter with 3 mage, 2 warriors, and an assassin mostly wiped the party outright, barbarian is left with 2 hp, so party throws up the white flag and hoofs it back to town. Not enough gold to revive and heal everyone. So we try and take the revived archer and the wounded barb on mission #2, That way we can earn some gold and revive the dwarf. And actually afford to sleep at the inn.Mission #2 is now harder since we beat it once. Every room has more mobs and there are extra traps to trigger as well. The archer and barbarian do not make it. So one bad encounter basically ended the game. It was impossible to recover from an almost party wipe, even in the early game.I don't understand the idea of making prior missions harder and harder every time it's played. How is someone supposed to recover from a bad adventure? I didn't like this aspect of the game at all and feel it ruins it.Also as noted on other posts, why doesn't the hero that notices a trap on the floor, STOP? Would any adventurer you know keep walking over a trap they noticed before stepping on it?Multiplayer is limited to one character each, any reasons? Why can't we control up to two each for a full party?This could be a nice little game, but it needs work.. The game has some interesting ideas and doesn't suffer from numbers bloat, but... it's very buggy and get's repetive quickly. The game can be fun as a co-up quicky, but otherwise I'd recomend stearing away. P.S.: Man to Man.. A great "little" game. Not without its shortcomings but I love the premise of it & am thoroughly enjoying the experience, so I recommend.For the price I think it's really good value too. I got it on 50% but having completed my first play-through, I can comfortably say it's well worth the full price.As far as replay value's concerned, the game is limited by the amount of content in it but there are many ways to play and tons of opportunity to experiment with different strategies & styles. I for one could play DQ2 many times through and always find a new way of playing. The content itself is nicely paced though - it doesn't all appear at once - new monsters & mechanics are revealed throughout the whole campaign, which is really nice. Seems like in almost every dungeon the game introduces something new & fun. I particularly like the huge fat Orc who takes up 2 tiles!The main campaign is rather short, even if you drag it out by playing every dungeon multiple times & grinding to max out skills / abilities before moving on. Would've liked to see multiple campaigns included or downloadable as official DLC. Again though, there are many paths through the campaign, so it's by no means linear and does have replay value. Some of the dungeons can be skipped entirely if you find one particularly frustrating, so there's nearly always a way to progress. The dungeons also "level up" each time you complete them, so there's always a tougher challenge to be had, even when all your characters are maxed out. The inevitable result of this is of course that you can replay a dungeon so many times in one play-through that it'll eventually level up to a point where it's impossible to beat, even with all characters maxed out and all the luck in the world on your side.The one small gripe I have with the campaign is that there are no dungeons in which you get to use all 6 characters at once. Would've really loved to see just how much damage all 6 could do in one place.In terms of the characters themselves, it's quite possible to play the entire campaign with only the magic users. There are a few dungeons which require a trap specialist or tank (Dwarf) and a few where the the Barbarian's multiple attacks are useful - but I can find no specialist purpose at all for the Archer. She's pretty much redundant to the magic users for the whole game, which feels like a missed opportunity.As saving grace for the short campaign, the game features a built-in map editor, so you can create your own dungeons / campaigns - or download them from the workshop. The developer appears to be honest & decent and seems to value the player base highly, which for me is half of what makes them worth supporting.The game itself is what I'd describe as a "casual" version of Hero Quest. The stylisation and drag-n-drop mouse-centric interface feels like it was built for mobile / touchscreen - almost like the game wanted to be much more than the budget would allow but didn't dare to aim too high in case it failed.The music & art is quite beautiful and really fitting to the genre; and the graphics look great even on my 43" widescreenGameplay flows at a relaxed but progressive pace and is mostly very intuitive, though I might've made different choices for some of the UI elements - replacing certain drag-n-drop actions with mouse clicks or context menus.For me, the only thing really holding the game back is the lack of mechanical depth. There are a few important features missing that could've turned DQ2 from a "casual game with potential" into a fully-fledged RPG that not only takes inspiration from games like Hero Quest but expands & improves on the core concepts. Mechanically, my only dislike is with the fact that you can't split up the characters to explore multiple rooms at the same time. They all have to go to the same room. It fits with the small map sizes but removes from the tactical decision making & freedom of exploration I'd expect in an RPG. To be honest, I went in expecting a "Hero Quest 2.0" with more / better mechanics & features. While DQ2 certainly looks and feels the part (and is the perfect foundation for the game I was expecting), it actually plays more like "Hero Quest Lite"This isn't a bad thing by any means. The game is still great fun and I can see myself enjoying many playthroughs of it.I will however be looking forward to DQ3 in the hope that it can be the "big game" that DQ2 didn't quite grow up to be.If you're reading this Brain Seal... you've nailed the look & feel perfectly. If you were to take what's here, iron out the wrinkles in the UI, implement all those missing mechanics and expand / improve the rule book then you could package that as DQ3 and I for one would buy it any day! I'd buy DLC for it too... all the DLC you could publish... then I'd ask for more DLC!. If you like turn based combat games, this game is quite allright to be bought in a sale.It's fun, simple and pretty (not very original though)A lot of people mentioned it has a feel of a very eased out Darkest Dungeon, and it really doesHowever, there are several things that are just wrong in this game:- UI and usability are weird and bad, it's hard to click on the desired tile sometimes, usual key shortcuts aren't there and despite some tutorial screens, some things lacks explaining.- Very short, very easy and forgiving... except for the character permadeath on hardcore mode, which is disproportional to everything else.- Lot's of exploits, specially around upgrades and gold- Almost no lore at all- 4 members party only shows up at the very end of the game, very frustrating- Multiplayer is completely useless Update 4 Hot Fix 2: A few more quick fixes to the current build- Added filtering options on server list- Added pad lock icons for password protected servers on server list- Fix for not being able to die while carrying gem- Ammo counter less confusing for some weapons/items- Fixed sentry gun build text always visible after late join--------Note: Most of the development team is now taking a few weeks of summer-vacation, so this will be the last Hot Fix for now. Have a nice summer :-). Next Week: Update 22 + 1-year celebration: Hi Miners,. Tale of Two Trailers: Hello Miners!. UPDATE 10: TUNNEL VISION?: Hi Miners. Update 15: Mutation Warning!: Hello Miners!. Roadmap Update: Hi Miners!. FREE WEEKEND + PRICE INCREASE INFO + ROADMAP UPDATE + NEW KEY ART!: Hello, Miners!. Experimental Branch!: Hey Miners!. Update 12: Flies N' Finance: Hey Miners!

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